Gaming marketing creative for launches and patches across ads, social, email and web
The Worldsoul Saga needed to bring players back to World of Warcraft, and every channel Blizzard reaches them on had to carry that message. I adapted key art and in-game assets into paid ads, organic social, Twitch headers, email and Battle.net assets, building variations informed by performance data and stakeholder feedback.
Paid & social campaigns
During my time as a Live Ops Designer at Blizzard Entertainment, I adapted key art and in-game assets into a wide range of promotional materials for The War Within. This included paid ads, organic social content, Twitch channel headers, email graphics, and Battle.net Launcher assets. I also produced graphics for WoW Classic to support live campaigns paired alongside the new expansion's launch.
As the opening chapter of the three-part Worldsoul Saga, the expansion aimed to pull players back in, and the visuals supported that goal. My role spanned from adjusting compositions and extending backgrounds to fit each format's specs, to producing creative for paid ads and developing variations informed by performance data and stakeholder feedback to support those broader engagement goals.
Merch designs
I created esports merchandise and BlizzCon medal designs for 2026, hand-crafting vector artwork from scratch to develop concepts aligned with each initiative's theme, including patch-inspired city visuals and broader Void-driven creative direction. The goal was to create pieces that felt collectible and wearable beyond the event itself.
Battle.net & Blizzard.com
The social assets I designed were also adapted for Battle.net, the platform used to launch World of Warcraft, as well as for use on Blizzard.com, where they were resized and optimized for use across thumbnails, blog posts, promotional pop-ups, and the header carousel.
Email design
I also worked on email design, creating layouts for different versions of the game, including WoW Retail, Classic, and Mists of Pandaria Classic. Some of the layouts I designed from scratch, while others were built in collaboration with the team. These templates were then used to build out full emails for announcements, promotions, and seasonal campaigns, tailored to each game's audience and tone.